Wednesday, April 15, 2009

Quirky Games + Easter = This Post

Easter came and went, with all the familiar hallmarks of the holiday: candy, beer, family, zombies, ham, and a 911 call. Not in that order, though, now that I think about it.

Whitney and Karen organized a pysanky party that drew roughly 400 women to our apartment. Kevin and I knew that this strong feminine presence, combined with a powerfully unmanly activity, posed a very real threat to our bachelor's pad. Luckily, we had a plan: by 12:30 pm we were drunk and ensconced in the TV room for an all-day Resident Evil 5 session. Our course seemed to shield us from any female attention we might otherwise have risked. (Unluckily, I spent most of that time expiring within the iron grip of murderous insects. Again and again my character died! Stabbed to death by giant, bipedal cockroaches.) Our protracted bout of zombie-murder served another purpose as well: Since Easter Sunday coincided with Somerville's zombie parade this year, it was imperative that we vent our anti-undead (pro-dead?) sentiment on Saturday, or risk a Bloody Sunday of shambling proportions. We can't help it; when we see a lurching gait and milky eyes, instinct just takes over.

Later that night Kevin and I went to get more beer. On our way to the beer store we saw a man careening this way and that.
"Ha, ha!" I said to Kevin, elbowing him in a most jovial fashion. "Here comes a man drunker than we!"
We continued on and bought overpriced beer at O'Brian's (which isn't as close to home as Somerville Wine and Spirits, but which is conveniently still-in-business). On our way home we noticed our inebriated friend, whom we had passed earlier, now reclining face-down in some bushes. This is when we called 911. We waited for the Fire Dept to arrive and confirm that he was A-OK before wordlessly disappearing into the night, like heroic Ninja Turtles (or, alternatively, Batmen).

The next morning I retreated to the suburbs of Danvers. Seeing my folks was great, especially since Elliot was able to make it out. (Coincidentally, I just yesterday listened to his radio show at UVM for the first time, "the graveyard shift with MC Beeftray." There's a streaming archive if you're interested in expanding his listenership, but he informs me that today may be his last show for the year, so listen now or forever hold your peace... er,well, hold your peace for the summer.) And... well, that's all I really have to tell you about family stuff. Minus the parenthetical comments, it doesn't amount to a whole heap of beans. Did you know that my parents are nice people? They are!
....Moving on.

I downloaded the demo for Braid the other day and was impressed. It's a much-buzzed-about, award-winning, indie title, so there were high hopes there. Picture a "Super Mario Bros." game that plays like a brain-teaser, where all laws of physics are malleable, time is fluid, and the artwork is inspired by A Lesson Is Learned (...and wow, holy fuck, I just found out that apparently the artwork was done by the artist of A Lesson Is Learned, David Hellman. Have I got an eye for art or what?).
As discovered on the brilliantly titled blog "Rock, Paper, Shotgun," Soulja Boy is apparently a fan of the game, as well. Is he high while playing? Certainly. Could that also be considered a point in the game's favor? I should say so!



In addition to Braid, I also played the abrupt, stupid, and totally hilarious Robot Dinosaurs That Shoot Beams When They Roar (also courtesy of RPS). Good for a lol, especially the intro, and especially if you're at work (note that sound effects are a prereq to maximize enjoyment).

Anyways, that's all for now. Hopefully post here again tomorrow.

1 comment:

  1. i just saw david hellman's site. he's work on that game is awesome!

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